Opening 10 Packs vs. Singles (technical side of things)

I’ve seen people talk about how Opening 10 packs at once and single pack at a time are practically the same (which makes sense as this game has no pity system). However, I’m curious if what I believe makes sense since I know a tiny bit about making a backend server.

Assuming that opening 10 packs at a time secures the RNG result of 10 consecutive packs and that the numbers in the sequence are normally distributed, this might be more consistent for getting rarer cards. I like to imagine that it is easier and more efficient to let the endpoint generate 10 packs at a time compared to generating a single pack 10 times, on the backend of the server.

Still, everything that I’ve said depends on the implementation of the game. What do you guys think? (Also I’m sorry if my English weird lol)

Edit: I also like to think that saving promo packs to open in bulk could finally land me the featured card. Just me? (Plz join my cult 😭😭😭)