Squid game would make a great interactive game

Squid game has a simple (the story it’s self is not, I mean just how the games work) enough idea, that it would work great as an interactive game.

This would be my idea for it.

It would work like until dawn, where you could make good or bad decisions. For example, be a goody two shoes, be morally gray or just plain evil. They would have two seasons, season 1 being the first games from that season, and season 2 being the games from that season. and season 2, could follow the same protagonist that survived from season 1, or a totally new one. Or they could do a mode with season 1 and 2 combined to have all the games from those seasons (more players in them of course)

And all they have to do is make a great story and a intro. I don’t know a lot about engines, but each play through would be somewhat different. A player who died in that game, from your last play through, would have a random chance to survive that game in your next play through. Or a player would be hesitant to do something. It would all be different each play through.

You would also have a trust meter, you can see how much a player trusts you. “Player 72 has 32 percent trust in you” = low percent. “Player 221 has 89 trust in you” = high percent.

In summary, a squid game telltale game has lots of potential, and many things they could do with it, and make it unique in its own way.

Squid game has a simple (the story it’s self is not, I mean just how the games work) enough idea, that it would work great as a telltale game.

This would be my idea for it.

It would work like until dawn, where you could make good or bad decisions. For example, be a goody two shoes, be morally gray or just plain evil. They would have two seasons, season 1 being the first games from that season, and season 2 being the games from that season. and season 2, could follow the same protagonist that survived from season 1, or a totally new one. Or they could do a mode with season 1 and 2 combined to have all the games from those seasons (more players in them of course)

And all they have to do is make a great story and a intro. I don’t know a lot about engines, but each play through would be somewhat different. A player who died in that game, from your last play through, would have a random chance to survive that game in your next play through. Or a player would be hesitant to do something. It would all be different each play through.

You would also have a trust meter, you can see how much a player trusts you. “Player 72 has 32 percent trust in you” = low percent. “Player 221 has 89 trust in you” = high percent.

In summary, a squid game, interactive video game has lots of potential, and many things they could do with it, and make it unique in its own way.