Anyone tried retargeting Dazstudio character animation to Metahuman in UE5.4?

I got a dazstudio Genesis9 character animated and I imported the FBX into UE5.4 to use the new retarget animations tool but it just doesnt work, my target skeleton of MH gets distorted and the tool associates my Source to a Reallusion CC skeleton instead of a Dazstudio skeleton. ANY HELP PLS?