Do your gacha games have crucial, clock-ticking story moments that got translated into their own gameplays? And how well did they do that?

Stories are an important aspect of many games. Many stories are different to another, some are light-hearted, some are sad, some are fun...and one game can have many different stories altogether. Gameplay is also an important aspect of those games, but unlike stories, they tend to be limited or rather the most unchanging elements of said games (minus the gacha). That is why we usually get different emotions and thoughts regarding one game's stories but when it comes to gameplay, we don't have that feeling.

But sometimes, there are games that tried to combine those stories moment into their own gameplay, making them unique and giving you a feeling that you are in fact, living in the moment. One example is Another Eden, more specifically the final boss of Chapter 2 - part 1 : Delamair. You are in a floating stadium where the Delamair threatened to make it drop onto the ground, killings thousand and you have to stop him before the time run out. With a banger vocal song playing in the background, you have to defeat him before the timer of 5m30s run out. AE is a turn-based game but the timer still countdown even when you are not doing anything, making you actually notice how dire the situation is.

Or in FGO's Lostbelt 7 story against a dangerous boss with multiple battles (raid). Your main character keeps fighting and fighting...to save the world. But you will notice that your main character portrait in the battle got changed. From normal looking in early raid, to tiring in the middle and finally your face look like you reaching your limit, sweats running down your face...

That is why i want to know if there are other games that have moments like this when stories actually got translated into gameplays instead of having a time of climax but just to have a fight that is no different than usual.