Designing Interactive Systems for an Adult Visual Novel: Balancing Choices and Consequences
Hey everyone!
I’ve been working on an adult visual novel project, and I wanted to share some insights into how we’re designing the interactive systems that drive the story and player engagement. Since it’s an adult game, there’s a balance to be struck between providing meaningful choices and maintaining the immersive experience without overwhelming the player.
One of the biggest design challenges has been crafting a system that lets players influence the story without feeling like their choices are too "on the nose." I want decisions to matter, but not always in a way that's immediately obvious. Sometimes the consequences of a choice might not show up until later in the game, which brings a more dynamic experience to the story.
The challenge is in giving enough freedom to players while also maintaining a coherent narrative flow. How do you design a ruleset that feels open but doesn’t derail the overall story? Do you ever struggle with the idea of “too many choices,” and how do you ensure those choices are meaningful in a narrative-driven game?
Would love to hear how others approach this in their own designs, especially in interactive storytelling!