[KCD2] The beginning of the game unnecessarily contains spoilers.
I couldn't find a similar thread anywhere, and in my opinion, the beginning of the game totally ruins immersion and contains spoilers unnecessarily. At the start, we shoot a few times with a crossbow, push a ladder away, and swing a sword. Nothing we couldn't handle in the next scene.
Meanwhile, because of this, I knew from the very start that nothing would happen to Mr. Hans. I knew from the start that the priest would join us. I knew the Devil would handle everything. What's more, as soon as the siege began, I knew my decisions didn't matter much because we'd lose the castle and retreat to the tower anyway, since I saw all this in the first two minutes of the game. Why? I don't see any sense in the first scene of the game. If the game started with an ambush, we wouldn't lose anything, and we'd avoid spoilers. Why this move, Warhorse?
Just to clarify, I'm not complaining about the game itself; I love it and I'm about to play it for the second time. It's a fantastic production. However, throughout most of the main storyline, it bothered me that the spoilers killed the emotion and fun.